Panguingue, also known as Pan, is a gambling Rummy game which is especially popular in California and South Florida. The origins of this game are unclear, but it was a regular feature in gambling halls during the time of the Californian gold-rush.
Pan Objective: To be the first to put down (meld) all 10 cards in your hand, in addition to the final card drawn.
Players: 2 to 7
Cards: 310 Cards consisting of 8 decks, with the 8s, 9s, and 10s removed. One complete set of spades also removed. Card Ranking ( K Q J 7 6 5 4 3 2 A )
Deal: Each player receives ten cards dealing to the right.
Pre-Play:
Play goes counterclockwise.
Each player in turn takes the top card of either the discard pile or the stock. A player may take from the discard pile only if the card was drawn from the stock by the preceding player, and can be immediately melded with the cards in the taker's hand. When a player draws from the deck, he must meld the card or discard it.
After drawing and before discarding, a player may meld as many valid melds as he holds or add to his existing melds. A player must drag a drawn card to his meld zone before any cards from his hand can be added to the meld zone.
If a player uses a drawn card to build one or more melds, he must end his turn by discarding a single card from his hand. This is done by dragging the desired card from his hand to the discard pile. If he has no remaining cards in his hand to discard and has all 11 cards in valid melds, the hand is finished. See Going Out .Certain melds are known in Pan as Konditions. Konditions are special "scoring" melds. On melding a condition, a player immediately collects chips from every other player.
All 3's, 5's, and 7's are scoring or valle cards (pronounced "valley").
The conditions are:
A player may add cards to a meld if its character is preserved, i.e. he may add a card of the same rank to a suited or unsuited set. When cards are added, the player may collect further chips if additional conditions have been met as described above.
A meld can be halved by adding cards if each half forms a meld. E.g.: J, 7, 6, 5 may be halved into melds by adding Q, 4. If splitting a meld creates a condition, payment is collected. A player can take a card from a meld to complete a new meld, provided he leaves a valid meld. E.g.: From 7, 6, 5, 4, either the 7 or 4 may be borrowed, but not both.
If the top of the discard pile can be added to a meld, the player must take the card and meld it.
When you have Q♠,J♠,7♠ melded and get hit with the K♠, you are entitled to be paid for it. However, on the computer you must tell the computer what to do. When the K♠ hits your meld, a box will pop up saying "send it". If you push this, it will pay you first and then you can move your K♠ and meld it with two kings from your hand. Use the "SEND IT" whenever you have a first pay and then out.
When a player shows 11 cards in melds (10 cards plus his final draw card), he collects the value of all his conditions, plus two chips from each player and collects the tops pot.
After the pot has been won, all the players put in the tops for the next hand. The winner of the previous hand goes first.
When you are playing for example in the $5 Kondition 10 second game and you lay a pay and need to lay another pay but feel you are running out of time, you can click on the "send it" box and this will start the clock again and give you another 10 seconds to complete your play.
| Number of players | Buy-In | Ante | Collection |
| 2-3 | $5 | 25¢ | 25¢ |
| 4-7 | $5 | 25¢ | 50¢ |
| Number of players | Buy-In | Ante | Collection |
| 2-3 | $10 | 50¢ | 50¢ |
| 4-7 | $10 | 50¢ | $1.00 |
| Number of players | Buy-In | Ante | Collection |
| 2-3 | $20 | $1.00 | 75¢ |
| 4-7 | $20 | $1.00 | $1.50 |
| Number of players | Buy-In | Ante | Collection |
| 2-3 | $40 | $2.00 | $1.25 |
| 4-7 | $40 | $2.00 | $2.50 |
| Number of players | Buy-In | Ante | Collection |
| 2-3 | $60 | $3.00 | $1.75 |
| 4-7 | $60 | $3.00 | $3.00 |
| Number of players | Buy-In | Ante | Collection |
| 2-3 | $100 | $5.00 | $2.25 |
| 4-7 | $100 | $5.00 | $3.50 |
| Number of players | Buy-In | Ante | Collection |
| 2-3 | $200 | $10.00 | $3.00 |
| 4-7 | $200 | $10.00 | $5.00 |
If you disconnect, you have the duration of the hand to reconnect and resume the hand. The hand will progress even if you've been disconnected.
It is up to the player to ensure his connection is reliable. TigerGaming.com helps you determine reliability by displaying the network connection from your computer to our servers. Internet Connection status is displayed in the lower left corner; Good, Fair, Poor, or Not Connected. If the connection dips to Fair, either finish your hand and reconnect, or wait for a better time to resume play.
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