Sportsbook Rules

football rules

  • Bets are considered official after 55 minutes of play. If 55 minutes of play is not completed, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for 4th quarter do not include overtime scoring. Game must be played on scheduled date and site.
  • Wagers on both whole game and second-half lines always include overtime scoring. However, wagers on fourth-quarter lines do not include overtime scoring.
  • For any instances not discussed here, Las Vegas wagering rules apply.

Additional Rules:

  • Wagers on both full-game and second-half lines include overtime scoring.
  • Bets on fourth-quarter lines DO NOT include overtime scoring.
  • NFL Grand Salami is for Sunday’s NFL games only. All Sunday NFL games must go 55 minutes for action.
  • Unless the information is changed prior to the start of the match, all games must be played at the scheduled time and place for wagers to have action.
  • In the result of a tie, three-or-more-team Vegas Teasers are reduced to the next lowest payoff (i.e. a five-team Vegas Teaser turns into a four-team Vegas Teaser, four-team teasers become three-team teasers and so on). With two-team Vegas Teasers, however, keep in mind the following: Tie and a Win = No Action / Tie and a Tie = No Action / Tie and a Loss = Loss

In all other teaser bets offered by TigerGaming.com, a tie results in a loss for wagering purposes.

Proposition Rules (Player or Team)

  • All players must play in the game for wagers to have action (Including Matchups).
  • For season long props, players must be active (as per the official NFL/NCAAF Game Book) in the first game of the season for wager to have action.
  • For Props involving statistical totals for a single game, the game must go 55 minutes for wagers to have action, regardless whether the total has been reached or not.
  • Quarterback props are based on gross passing yards gained.
  • Field Refers to any player not listed in a prop.
  • Overtime Does Not Count on the Following Props:
    • Double result – Graded as per the results at half-time and end of regulation time.
    • Highest scoring half – Push rule applies.
    • Team with Highest Scoring Quarter – Push rule apply.
    • Highest Scoring Quarter – Dead heat rule applies.
  • Overtime Does Count on the Following Props:
    • Make Field Goal – Winning bets must predict whether the player attempting a field goal is successful or not. This bet is only valid on a field goal attempt where the ball is actually kicked. Fake field goals, bad snaps, penalties or other plays that do not result in an attempted field goal will be deemed void (No Action).
    • Score 3 Unanswered Times – Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT’s (point after touchdown or 2 point conversions).
    • Odd or Even Totals – A score of zero or number ending in zero by a team will count as even.
    • Score 1st Wins – Will the team that scores first in the game also win the game?
    • Winning Margin – Predict the scoring band within which the result falls.
    • First Scoring Play – predict whether the first/next scoring play is a touchdown, field goal or safety. PATs (Point After Touchdown) do not count.
    • To Score Last – PATs (Point After Touchdown) do not count.
    • Longest/Shortest Field Goal – Graded as per longest/shortest made unless specified otherwise.
    • Kickoff/Interception/Fumble returned for a Touchdown – Must be returned on the same play to win.
  • For player head to head matchup up prop bets, or single player statistic’s based prop bets, all the quoted players must start or play in at least one play in the game for bets to have action.
  • These rules apply to both NCAA and NFL football.
  • For any instances not discussed here, Las Vegas wagering rules apply.

NFL Futures

  • All conference and championship wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of these said wagers is determined by the NFL. Whoever the NFL deems the winner is the winner for wagering purposes. If no winner is determined by NFL then all wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED.

NFL Divisional Odds To Win

  • Teams must play at least 16 games in the regular season for wagers to have action. (NFL Tie Break Rules Apply). In the case of a split season and 16 games are played, the team with the best aggregate record will be deemed the winner. If two or more teams are tied with best aggregate record both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS. A divisional tie in a non-split season; the winner is determined by the NFL tiebreaker procedure. Whoever the NFL deems the winner via their tiebreaker rules is the winner for wagering purposes.

NFL Seasonal Wins Rules:

  • Teams must play 16 games in the regular season for wagers to have action. Only regular-season matches will be acknowledged for season wins totals; this excludes ALL Playoff or Wild Card Games.
  • If teams do not play every regular season game scheduled, then wagers will be deemed “No Action.”

NCAA Football Championship

  • All wagers are action regardless of shortened season, or any other unforeseen event. The winner is the team winning the National Championship, also known as the Bowl Championship Series (BCS). If no winner is determined by the BCS then all wagers are NO ACTION AND ALL MONIES ARE REFUNDED. In the event that the BCS declares CO-CHAMPIONS, both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS.

NCAA Conference Odds To Win

  • All wagers are action, regardless of shortened season or any other unforeseen event. In conferences with a championship game, the winner of that game is declared the conference winner. In conferences not using a championship game, the winner is determined by the team with the best final conference record. In the case of a tie for best record in a conference NOT USING a championship game, both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS.

NCAA Seasonal Wins Rules:

  • Only regular-season matches will be acknowledged for season wins totals; this excludes both conference championship and bowl games.
  • If teams do not play every regular season game scheduled, then wagers will be deemed “No Action.”

NCAA Conference Championship Futures Rules:

  • For wagering purposes, the winner of a conference championship game will be crowned the champion of said conference.
  • In the event that a conference has co-champions, the first team appointed by the Bowl Championship Series (BCS) will be deemed the winner for wagering purposes, while the other team(s) will be considered losers. If the BCS elects no winners, all team wagers will be deemed “No Action” and bettors will be refunded.
  • For divisional odds within a conference, the team taking part in the conference championship game is the winner of its division.
  • NFL Propositions will be graded using the results listed at www.NFL.ag.
  • Arena Football Propositions will be graded using the results listed at www.Arenafootball.ag.

Las Vegas wagering rules will apply to any situations not covered here.

Basketball Rules

  • For NCAA, WNBA and European Matches the game has to go at least 35 minutes for wagers to have action. In the case of NBA matches, the game must go at least 43 minutes.
  • Winners are determined by the final score of the game including overtime, unless otherwise specified.
  • In the event a game is suspended after the time stipulated above and play is not re-established later on that same day, the score shown when the game was suspended will be counted as final, for wagering purposes.
  • In the event that the game is suspended before time stipulated above and play is not re-established later on that same day, all wagers will be deemed “No Action.”

Additional Rules:

  • Wagers on both full-game and second-half lines include overtime scoring, unless specified.
  • Bets on fourth-quarter lines DO NOT include overtime scoring.
  • If a game is suspended, wagers on quarters and halves will have action only if that specific period was completed.
  • Unless the information is changed prior to the start of the match, all games must be played on the scheduled date and location for wagers to have action.
  • In the result of a tie, three-or-more-team Vegas Teasers are reduced to the next lowest payoff (i.e. a five-team Vegas Teaser turns into a four-team Vegas Teaser, four-team teasers become three-team teasers and so on). With two-team Vegas Teasers, however, keep in mind the following:Tie and a Win = No Action
    Tie and a Tie = No Action
    Tie and a Loss = Loss
    In all other teaser bets offered by TigerGaming.com, including WNBA and WNCAA Teasers, a tie results in a LOSS, for wagering purposes.
  • For player head to head matchup up prop bets, or single player statistic’s based prop bets, all quoted players must start or play in at least one play in the game for bets to have action.

These rules apply to both NCAA and NBA basketball.

NBA Futures

  • All conference and championship wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of these wagers is determined by the NBA. Whoever the NBA deems the winner is the winner for wagering purposes. If no winner is determined by the NBA, all wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED.

NBA Divisional Odds To Win

  • Teams must play at least 80 games in the regular season for wagers to have action. In the case of a split season and 80 games are played, the team with best aggregate record will be deemed the winner. If two or more teams are tied with the best aggregate record, both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS. In a divisional tie in a non-split season, the winner is determined by the NBA tiebreaker procedure. Whoever the NBA deems the winner via their tiebreaker rules is the winner for wagering purposes.

NBA results are graded using stats from NBA.ag

NBA Seasonal Wins Rules:

  • Teams must play 80 games in the regular season for wagers to have action. Only regular-season matches will be acknowledged for season wins totals; this excludes ALL Playoff.
  • If teams do not play every regular season game scheduled, then wagers will be deemed “No Action.”

NBA In Game Quarter Betting Rules.

  • Quarter lines will be posted at end of previous quarter, and taken down when play commences in following quarter.
  • All Quarter bets will be graded as individual events and will be grade at end of each quarter.
  • 4th Quarter wagers will not include overtime.
  • All Quarters must be completed to have Action.

NCAA Conference Odds to Win

  • Winner of each conference will be determined by the team that acquires the lowest seed in the conference tournament. If the event results in a tie; Winner will be determined by the team given lowest seed in the Conference Tournament. (Wagers are for regular season only)

For any instances not discussed here, Las Vegas wagering rules apply.

Baseball Rules

  • Regular Season Moneyline wagers are considered official after 5 (five) complete innings or 4½ innings if the home team is winning. Therefore, if a game is called or suspended, the winner is determined by the score after the last full inning. Unless the home team scores to tie or take the lead in the bottom half of the inning, in this case the winner is determined by the score at the time the game is called.
  • The above will NOT apply to Post Season games where suspended games will be resumed from the point of delay the following day. All wagers will be settled on the complete result.
  • For all Regular Season Runline (spread) and Total (over/under) wagers to have action, the game must go 9 innings or 8½ if the home team is winning, listed pitchers must also start to have action. If a game goes past 9 innings and is not completed (suspended, curfew, rain delay, etc.), there is action on Runline and Total wagers.
  • Regular Season games must be played on scheduled date and site. If a game is rescheduled all bets are cancelled.
  • For NCAA Baseball, in the case that a Run Ahead or Mercy Rule is invoked, games will be considered to be complete.
  • NCAA Baseball Rules: MLB Wagering rules apply, except for the following: If a regular season game ends as a tie, moneyline wagers will be considered no action.

Baseball money line wagers will be accepted with the following options:

  • Action: Wager on Team vs Team regardless of the starting pitchers.
  • Listed Pitchers: Both specified pitchers must start (at least throw one pitch) to have action. All wagers on total (over/under) and runline (spread) are always listed pitcher wagers.
  • Team vs. Pitcher or Pitcher vs Team: Wager on or against one specified pitcher. The specified pitcher must start (at least throw one pitch) to have action.
  • In the event of a pitching change, all Moneyline Action wagers will be adjusted to the opening price or odds with the new starting pitcher(s) and the original risk amount will not change. All listed wagers will be deemed “NO ACTION” and stakes will be refunded to the account.
  • First 5 Innings Baseball Lines: All wagers on Moneylines are Action or Listed and Totals are always listed pitchers. All wagers on baseball first 5 innings will be decided on the basis of the score at the end of the 5 full innings. If a game does not go the 5 full innings, all first 5 innings wagers will be canceled, and stakes refunded.

MLB Props:

  • All MLB props are official after 9 full innings or 8½ if the home team is winning. In all player props, the pitcher/player must either throw one pitch or have one plate appearance in the designated game for the wager to have action.
  • Runs + Hits + Errors: Both listed pitchers must start. The game must go 9 full innings or 8½ if the home team is winning. Extra innings count.
  • Total strikeouts: The game must go 9 full innings or 8½ if the home team is winning. Shortened games, while official for MLB purposes, are NOT for this particular prop.
  • Team to score first: Becomes official once a team has scored.
  • Will there be a score in the 1st inning: First inning must be completed to have action.
  • Most total bases: This wager will be official after 9 innings or 8½ if the home team is winning, EXTRA INNINGS COUNT.
  • Team Totals: Both listed pitchers must start. The game must go 9 full innings or 8½ if the home team is winning. Extra innings count.
  • Adjusted / Alternative Runlines: Both listed pitchers must start. The game must go 9 full innings or 8½ if the home team is winning. Extra innings count.
  • All Props are always listed pitchers, no exceptions.
  • All Props are graded after the game is final.

MLB Futures

  • All Pennant and World Series wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of said wager is determined by MLB. Whoever the MLB deems the winner is the winner for wagering purposes. If no winner is determined by MLB, all wagers are considered “NO ACTION”.
  • Player vs Player Season Props: For baseball player vs. player season props, if either or both players start the season on the disabled list or are sent to the minors (rather than the active roster), wagers have NO ACTION.
  • Baseball regular season wins: Each team must play at least 160 games for the wagers to have action. ONLY regular season games included, playoffs DO NOT COUNT towards this wager.

MLB Divisional Odds To Win

  • Teams must play at least 160 games in the regular season for wagers to have action. In the case of a split season and 160 games are played, the team with the best aggregate record will be deemed the winner. If two or more teams are tied with best aggregate record, both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS. In a divisional tie in a non-split season, the winner is determined by the MLB (usually via a non regular-season game playoff). Whoever the MLB deems the winner is also the winner for wagering purposes.

Series Betting

  • Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or changed.

Japanese Baseball: MLB Wagering rules apply, except for the following: If a regular season game ends as a tie, moneyline wagers will be considered no action.

For any instances not discussed here, Las Vegas wagering rules apply.

Hockey Rules

  • For wagering purposes, a hockey game becomes official after fifty-five (55) minutes of play.
  • Game must be played on scheduled date and site.
  • Wagering on the game includes overtime and penalty shootout, (unless otherwise stated). For games that require a shootout, only one goal will be awarded to the winning team when determining the final score regardless of how many goals are scored during the shootout round.
  • Third period lines in hockey DO NOT include overtime.
    Wagering will be accepted by either:

     

    • Money Line, e.g. Team A -160 or Team B +140
    • Handicap (Puck Line), e.g. -1.5 +140 and +1.5 -160
    • Total goals scored, e.g. Over 5.5 -110 or Under 5.5 -110

GRAND SALAMI

  • If any game is suspended or cancelled before it becomes official, after fifty-five (55) minutes of play, the grand salami will be no action.
  • Grand Salami must be bet before the first game begins.

NHL Futures

  • All Conference and Championship wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of said wagers is determined by the NHL. Whoever the NHL deems the winner is the winner for wagering purposes. If no winner is determined by NHL, all wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED.

AHL

  • Wagering on AHL games include overtime and penalty shootouts.

Player Props

  • For player match up props bets, all the quoted players must compete at some stage of the game for bets to have action.

NHL Divisional Odds To Win

  • Teams must play at least 77 games in the regular season for wagers to have action. In the case of a split season and 77 games are played, the team with best aggregate record will be deemed the winner. If two or more teams are tied with best the aggregate record they will both be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS. In a divisional tie in a non-split season the winner is determined by the NHL tiebreaker procedure. Whoever the NHL deems the winner via its tiebreaker rules is the winner for wagering purposes.

International/European Ice Hockey including IHF World Championship Hockey

  • Hockey Rules as above apply.
  • Wagering can be via handicap or 3-way moneyline with a tie option; if 3 way prices are offered, bets will be settled based on the score at the end of regulation time and excluding overtime, if played, unless otherwise stated on an individual event.
  • Moneyline wagering on the game includes overtime and penalty shootout. For games that require a shootout, only one goal will be awarded to the winning team when determining the final score regardless of how many goals are scored during the shootout round.

Series Betting

  • Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

Revised Intermission Game Lines

  • All bets will include overtime/shootouts unless stated.
  • The Bets would be graded the same as if it were made before the game began.
  • Game lines will be posted at end of previous period, and taken down when play commences in following period.

For any instances not discussed here, Las Vegas wagering rules apply.

Golf Rules

Futures

  • Player must Tee OFF for action. Wagers on a golfer who does not play in the tournament are graded as No Action, and all stakes are refunded, (unless otherwise stated). A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be lost. All future bets on to win the tournament are settled on the player awarded the Trophy and includes any playoff.
  • In the event a tournament does not go the specified number of completed holes (usually 72) and the tournament is shortened by PGA officials, the winner that has officially been determined by the PGA will be the winner for wagering purposes. If at least 36 holes have not been played, all wagers will be deemed NO action, and stakes refunded.
  • In the event that two (or more) golfers are tied for the lead at the end of regulation play, a sudden death or specified hole playoff, will be used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes.
  • The “Field” includes all players not offered by name.

Matchups

  • Matchups for the entire tournament are listed as PGA, EURO PGA or LPGA.
  • Matchups for individual rounds are listed according to Round. E.g. Round 1, Round 2 etc.
  • Players are paired; they may or may not be playing together.
  • Both players must tee-off for action.
  • If both players tee off, the golfer with the most completed holes is the winner of the match-up; if both players complete the same number of holes, the one with the lower score is the winner.
  • If one player misses the cut, the other player is deemed the winner. If both players miss the cut, the lowest score after the cut has been made will determine the winner.
  • If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players has made the cut, the other player is deemed the winner.
  • If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, the disqualified player will be considered the winner.
  • In the event of a tie all wagers will be a push and stakes refunded.
  • A playoff for the tournament will not be used to determine the outcome of tournament matchups. If players are tied after the specified number of tournament holes have been completed then the matchup will be deemed a tie.
  • Tournament matchups still have action in a postponed or shortened tournament provided at least 36 holes are played.
  • Individual Round matchups still have action in the event of any delay or postponement providing the stated round is completed.

3 Balls

  • Golf 3 balls are for the stated Round only and all 3 players must tee off for action. In the event of a tie at the end of the round dead heat rules will apply.

Groups

  • Group wagers (Top American, Top European etc.) are for the entire tournament and include only those players listed. Players must tee off for action. In the event of a tie dead heat rules will apply.

Dead Heat Rule

  • For golf wagers containing more than two participants (3 balls or groups) where two or more players tie for the same place the dead heat rule is applied as follows:
    The wager is reduced according to how many players tie and is then applied to the full odds with the remainder of the stake deemed as lost.
  • For example:
    • You wager $100 at odds of +200 and 2 players tie for the same position.
      Half the stake is lost -$50
      The other half wins and is paid the same odds. So $50 wins at +200
    • If 3 players tie for the same position then:
      Two thirds of the stake is lost -$66.66
      The remaining third $33.33 wins.

Please note this rule does not apply to two player matchups where a tie results in a push.

Boxing / MMA Rules

  • All matches must start within 7 days of originally scheduled time for wagers to have action. If either Fighter is replaced with another fighter all bets will be void, and stakes returned.
  • When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.
  • If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
  • In the event of a fight being declared a ‘No Contest’ all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.
  • If the scheduled length of the match is changed, all prior wagers on the number of rounds of the bout will be graded as ‘No Action’.
  • Each round is three minutes in duration; a half-round is defined as ninety seconds. When wagering on total rounds, please note that a line of 9 1/2 ROUNDS, MEANS 1:30 INTO THE 10TH ROUND! Nine complete rounds, plus 1:30 of the 10th. UFC Championship Fights: Each round is 5 minutes in duration, a half round is defined as (150) One Hundred and Fifty seconds. When wagering on totals rounds, please note that a line of 1.5 rounds means 2:30 into the 2nd round. One complete round, plus 2:30 of round 2.
  • For wagering purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent.
  • If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid while wagers on either fighter will be lost. If the wagering offer includes only the two boxers — with the draw either not offered or offered as a separate proposition — and the match ends in a draw, wagers on either fighter will be refunded.

In situations not covered by the previous rules, the wagering decision announced by the Don Best Sports information service will be considered official and binding.

For any instances not discussed here, Las Vegas wagering rules apply.

Auto Racing Rules

  • If for any reason a race is delayed or postponed, action for all wagers will remain for 48 hours. In the event that the delay should last more than 48 hours, all wagers are cancelled and the stakes refunded.
  • Bets on Formula One (F1), NASCAR, Motor and Auto races are decided by the podium position on the day of the prize-giving for the particular event; any changes in position after this time are not considered for settling purposes.
  • The driver you are wagering on must complete one lap for action. If two drivers abandon the race after completing the same number of laps, the respective head-to-head is deemed void; otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race. To win the race, at least 60 per cent of the starting field must start the race for action.

NASCAR Qualifiers:

  • For qualifying match-ups, only the times posted during the qualifying session are used.
  • Disqualifications occurring more than 30 minutes after the qualifying session has ended are not recognized for wagering purposes.
  • Wagering lines on qualifying match-ups will be considered closed at the start of the first practice. Any wagers made after the start of the first practice session will be graded as No Action and all monies refunded.
  • To Qualify In Pole Position: All in compete or not. Bets settled on the driver who is announced as qualifying on pole immediately following the end of the qualifying session. Any subsequent demotion or disqualification would not affect the result.
  • Fastest Lap: Bets settled on the driver who is officially declared to have completed the fastest lap of the race.

Formula 1:

  • Wagers on a driver will be in effect if, and only if, the driver lines up on the official starting grid after the warm-up lap.
  • The podium positions will be used to determine first, second and third for betting purposes. All results for Formula One bets are governed by the FIA’s classification at the time of the podium presentation.
  • In head-to-head match-ups, both drivers must start the race for the wager to be considered “action”.

Motorbike Racing

  • Riders in place for the start of the warm up lap for race 1 are deemed as runners for race.
  • Any riders withdrawing from race 2 after race 1 will be deemed losers for settlement of race 2.

For any instances not discussed here, Las Vegas wagering rules apply.

Rugby

Rugby League and Rugby Union

  • Unless otherwise stated, all Rugby wagers will be decided on regulation time only (80 minutes plus any time added on for stoppages).
  • Rugby uses a three-way moneyline which includes the draw (tie) as a wagering option.
  • Spreads and Totals for Rugby are regular two-way lines.
  • Should a game be abandoned or postponed for any reason and is not completed within 24 hours of the scheduled start time then all wagers will be considered void.
  • In the event of a change of venue, bets will stand providing the change isn’t to the opponent’s ground. In this instance bets will be void.
  • The home team is always listed on top.

Soccer Rules

  • All Soccer games are listed with the home team on top unless otherwise stated.
  • Unless otherwise stated all Soccer wagers for the period of the game are for regulation time only (90 minutes plus any time added on for stoppages) and do not include periods of extra time (overtime) or penalty shootouts.
  • Soccer uses a three-way moneyline which includes the Draw (tie) as a wagering option.
  • Regular spreads and totals as well as Asian Handicap spreads and totals are offered. We only accept straight bets on Asian Handicap lines. (Please see below for a detailed explanation of how Asian Handicaps work)
  • If a game is abandoned or postponed for any reason, all wagers will stand provided the game is played or re-started within 24 hours of the original kickoff time. If the game is not player or re-started within 24 hours then all wagers will be considered void with the exception of 1st half wagers if they have already been settled.
  • The only exception to the above rule is if the relevant governing body deems an abandoned match to be completed and declares the result to stand. Then we will settle all wagers as normal provided at least 80 minutes has been played.
  • In the event of a change of venue, all wagers will stand providing the change isn’t to the away team’s home ground in which case all wagers will be void.
  • Any prop bets such as number of corners, yellow cards or first goalscorer will be settled according to information on the official website of the relevant league or competition.
  • Same game parlays are not permitted on Soccer matches. e.g. You cannot parlay the Moneyline/Spread into the Total on the same game. In the event that same game parlays are accepted in error through any available channel then we reserve the right to cancel those wagers.
  • All soccer future bets have action unless otherwise stated.

Asian Handicap Soccer Spreads and Totals

In addition to regular full or half point spreads and totals, Asian Handicaps also use quarter point lines. Therefore a spread line of -0.75 would be written as -½ ,-1. What this effectively does is to split your single bet in half, applying half to the -½ handicap and half to the -1 handicap.
For example:
You wager $110 to win $100 on Manchester United -½ ,-1 and they win 2-1. You win $50 as you’ve won the half of your bet at -½ but only pushed the half of the bet at -1.
Totals work in the same way, so a total of 2.25 is written as 2, 2½.
In another example let’s say Manchester United win 2-0 and you’ve wagered $110 to win $100 on Over 2, 2½. This time you lose $55 as you push the total of 2 but lose on the 2½. If the final score would have been 2-1 for a total of 3 goals then you’d win $100 as you win both parts of the bet.

Tennis Rules

  • One full set must be completed for moneyline wagers to have action.
  • The full match must be completed for any spread or total wagers to have action. This includes both game spreads and totals and set spread and totals.
  • Unless specifically stated tennis spreads and totals refer to the number of games.
  • The full match must also be completed for any prop bets to have action with the exception of 1st set bets if it has already been completed.
  • If a match is suspended or postponed for any reason, all wagers will stand provided the match is played or re-started within 72 hours of the original start time.
  • All Tennis future bets have action unless otherwise stated.

Speciality Prop Bets

  • We often offer prop bets on a wide variety of special events ranging from specials to entertainment, political, and other non-sporting events. Rules for each individual market will be displayed on our web site.

Parlay Rules

All parlays will pay up to a maximum of $150,000. However, the maximum amount a player may win in any 24 hour period is $150,000.

In a parlay, you may not play both sides of the same game at TigerGaming.com. If you play both sides of the same game, any winning wagers on the game will be canceled.

MMA, boxing, golf and racing (e.g., NASCAR) cannot be included in a parlay. Proposition bets/futures cannot be included in parlays.

Cricket Rules

Test Matches

Wagers will be settled on the official result providing at least one ball has been bowled. In the event of a tie dead heat rules will apply and wagers on the draw will be deemed losers.
Please note a Tie is not the same as a Draw.
A Tie will occur when all four innings have been completed and both teams have the exact same score – (This has only happened twice in the history of test match cricket.)
A Draw will occur if all four innings have not been completed at the end of the five days play regardless of the score.
Limited Over Matches
Wagers will be settled on the official result including:

  • Weather affected games where the result has been determined by the Duckworth Lewis method.
  • Games that are decided by a Super Over or a Bowl Out.

In the event of a Tie all wagers will be graded as a push provided a super over or bowl out has not occurred.
Games decided by the toss of a coin will be deemed void and all wagers graded as a push.
In games where a reserve day is used all wagers will stand and carry over to the reserve day.

Props

Innings Bets
Innings bets will be void if the allocated number of overs are reduced for any reason.

Player Bets
Batsmen must face at least one ball and bowlers must bowl at least one ball for wagers to have action.

Autralian Football Rules

  1. In the event of a match being tied after normal time (80 minutes play) and no overtime being declared the match betting result is a ‘push’ and all stakes are refunded.
  2. If overtime is declared match betting will be settled on the result in overtime. If that is tied the result will revert to a ‘push’.
  3. All other markets are settled on 80 minutes play.
  4. Abandoned or postponed games are void unless played within 48 hours.
  5. All settlements are based on results and statistics provided by the relevant league’s governing body
  6. We reserve the right to suspend any or all betting on a game at any time without notice.

Snooker Rules

Tournament Winner

All wagers have action. Should a player withdraw before or during a tournament all wagers will be graded as loses.

Moneyline Wagers

Both players must start the first frame for action. In the event of a game starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for grading purposes.

Totals and Spreads

If the statutory number of frames in a game are not completed or are changed all wagers will be void. In the event of a disqualification or retirement all wagers will be void.

Multiple Sessions

Some Snooker games take place over multiple sessions of play. We may offer updated odds in between sessions which will be for the entire game, not the individual session.

Darts Rules

Tournament Winner

All wagers have action. No refunds. Should a player withdraw before or during a tournament all wagers will be graded as losses.

Moneyline Wagers

Both players must throw at least one dart for action. In the event of a game starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for grading purposes.

Totals and Spreads

Where totals and spreads are offered they refer to either sets or legs depending on which format is being used in that tournament. EG. In the World Championship a sets scoring format is used so spreads and total refer to number of sets won. In the World Matchplay a legs only format is used so spreads and totals will refer to number of legs won.

eSports Rules

  • Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet.
  • An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 48 hours of the originally scheduled start time.
  • Bets will be void if the fixture is listed incorrectly.
  • In the event of a team name change occurring as a result of a team departing an organization, joining another organisation or officially changing their name, all bets will stand.
  • If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.
  • To Win Match/To Win Map (including Current and Next)/Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate event. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.
  • If a match or map is replayed due to a disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate event.
  • If a player/team is given a walkover on at least one map before the match starts, all bets will be void.
  • If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play bets on the affected map will be void unless the outcome is already determined.
  • Handicap Betting/Total Map Betting/Correct Score Betting/‘Race to’ Maps - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
  • To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
StarCraft II
  • Map Betting: In the event of a draw, To Win Map market will be voided.
  • Winning Race/Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
CS:GO
  • Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
  • Round Betting - Bets are void if the statutory number of rounds are changed, or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.
League Of Legends
  • Map Betting: In the event of a draw, To Win Map market will be voided.
  • First Blood markets: Only kills by the opposition team/player will count.
  • Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
  • Monster markets: Will be settled based on the official scoreboard, broadcast or game API.
  • Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.
  • In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
  • In the event of a surrender, bets on Next Building Destroyed markets will be void.
  • All time based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
DOTA2
  • Map Betting: In the event of a draw, To Win Map market will be voided.
  • First Blood markets: Only kills by the opposition team/player will count.
  • Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
  • Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.
  • Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.
  • In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
  • In the event of a surrender, bets on Next Building Destroyed markets will be void.
  • All time based bets are settled on the in-game clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
FIFA Interactive World Cup

To Win Match settlement will be based on the official score at the end of a scheduled 90 FIFA minutes played and does not include extra-time, time allocated for a penalty shootout or golden goal.

General Rules

See also our Sportsbook Rules and Betting Limits sections for more information

General TigerGaming.com Rules

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  2. Minimum wager $1. For information on maximum wagers, please see our wager limits.
  3. We archive all wagers. These archived records will be used only to resolve discrepancies. Archived records serve as the final determination of any dispute and all wagers adjusted accordingly.
  4. Wager Confirmations: All wagers are FINAL.
  5. We reserve the right to add, delete or change house wagering rules or payoff odds.
  6. Nevada Gaming Commission rules apply to any wager or discrepancy not covered by the rules and regulations herein.
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  10. Overtime periods are counted in the second half score on halftime wagers unless otherwise specified.
  11. The home team is always listed as the bottom team unless otherwise specified.
  12. Wagers on quarters are for that quarter ONLY and DO NOT include overtime periods.
  13. The maximum a player may win in any given 24 hour period is $150,000 USD.
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  1. All wagers and other transactions will be taken into account as if they are originated from Panama City, Panama. Thus, said transactions are ruled by Panamanian law.
  2. All deposited funds must be wagered (rolled-over) 1x prior to withdrawal. Players who chose to withdraw prior to completing the required rollover will have their processing (deposit and withdrawal) fees removed before being paid. This policy allows us to continue to pay fees for qualifying deposits.
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Comp/VIP Points

Terminology used:

The terms COMP points and VIP points are interchangeble, and refer to the exact same thing.

Comp points/VIP Points are earned by contributing to real money raked hands and buying in to tournaments.

Raked Hands: For every cent that you contribute to the rake, you'll earn 1 COMP Point.

Example:

If 5 people are playing at a table, and each person contributes to the pot evenly and the total pot is $50, then each player would have contributed $10 to the pot. Using the example of rake at 5%, each person would have put 50 cents into the rake. You earn 1 COMP Point per cent in the rake. Therefore, 50 cents rake would earn you 50 COMP Points.

Tournament Play:

For every $1 you pay in tournament fees, you will earn 100 COMP Points. Tournament COMP is calculated in $1 increments (rounded down). In order to earn COMP from tournaments the fee must equal or exceed $1.

You can view your current COMP/VIP points balance in the top right of your poker software.

COMP points are added from the moment you begin playing real money games on the poker tables. On occasion, they may take up to 24 hours to reflect in your account.

TigerGaming reserves the right to change the rules of the COMP/VIP points program at any time and without notice.

We designed the COMP Points program to reward our players. TigerGaming reserves the right to withhold or deduct COMP points from any player found to be abusing the program in any way. COMP points are not transferable between player accounts.

COMP points accrue from April 1st to March 31st each year. COMP accrued in each COMP year remains valid until June 30th of the next COMP year. At the end of the COMP year, all COMP points expire.

Email Contact

Have Questions?

Should you need to contact TigerGaming.com you can reach us at:

General enquiries email: support@TigerGaming.com
Poker enquiries email: support@TigerGaming.com
Casino enquiries email: casino@TigerGaming.com

New TigerGaming

Why the big change at Tigergaming?

Tigergaming has always strived to bring the best online poker experience possible for our players. Now we have decided to expand and bring you even more excitement with sportsbetting and new, more exciting casino games. Whether you love call the bluff, hitting blackjack or winning big when your team scores, Tigergaming has what you’re looking for!

How do I deposit and withdraw on the new cashier system?

Tigergaming deposits are now done through the website. When you’re logged in on TigerGaming.com, you should see the cashier option. From there, select the action you want to perform and follow the steps provided there.

Why aren’t my funds showing when I log into the poker software?

When you make a deposit your funds automatically go into your sports wallet. In order to use these funds for poker, you will need to transfer your funds to the poker wallet. To do this, simply log into the poker software. Then click on the cashier drop down menu to “Transfer from sports” in the bottom left corner and follow the instructions there.

Can I withdraw from the poker wallet?

You can’t withdraw directly from the poker wallet, however, if you want to withdraw the money in your poker wallet, simply transfer it from the poker wallet to the sports wallet using the “Transfer to sports” option in the cashier drop down menu in the top left of the poker software. After the transfer is complete, your money will be available on the website to withdraw.

How do I play in the casino?

The Tigergaming casino has moved to the website. In addition to having brand new exciting games, the casino is now available online only, so no download is necessary. Simply log into the Tigergaming.com website, check that you have funds in your sports wallet and go to the casino tab to play to your hearts content!

How do I receive my poker bonus now?

Our leaderboards are still the same and you will still receive your winnings automatically, but the way we bring you deposit bonuses has changed. To receive a poker deposit bonus, make your deposit as you normally would. Then email support@tigergaming.com with the request for the specific bonus and we will take care of the rest.

 

If you have any more questions or require assistance, please get in touch with our friendly support staff at support@tigergaming.com

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