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  • Account Management & Login

    1. I've clicked the link to verify my account but I still can't log in.

      If you received your verification email to your junk box you will need to move it to your inbox before the activation link will work. Please move the email to your inbox, click the link to activate your account again and log in.
    2. Where do I find my Username and Password to log in?

      You will receive your username and password in an email after you verify your email address. If you don't see this in your inbox please be sure to check your junk folder.

    3. I've lost my password; how do I retrieve it?

      If you've forgotten your password you can retrieve it by using the 'Forgot Password' link at the top of the homepage. Simply enter your username and we'll send your password to the email address associated with your TigerGaming.com account.

    4. I am having problems logging into my account. Why?

      Make sure you are using the correct account number and password. Erase all temporary internet files from your computer and clear cache memory. Our website is Safari, Google Chrome, Internet Explorer and Firefox compatible; you may be unable to access our website using an AOL browser. If these tips don't resolve your problem, please contact our Customer Support: support@TigerGaming.com

    5. How do I update my personal information?

      In order to update your personal information please contact Player Services providing your account number and details of the information to be changed and supporting documentation, such as a bank statement or utility bill to confirm your new address. Personal information requests with supporting documents should be sent to support@TigerGaming.com.

    6. Where can I see my available balance?

      After you log into your account you will be able to see you available balance by clicking on the down arrow next to your name at the top right of the page. You will also see your 'Pending Wagers' and 'Freeplay Balance' here. "If you have transferred funds to your poker account, these funds will be visible in the top right of the software lobby.

  • Deposit

    1. Why was my credit card deposit declined?

      There are many reasons a deposit could be declined, often times your bank may not authorize international transactions. Simply give them a call and ask them to open your card to international transactions. Alternatively try any of our other quick and easy to use deposit methods in the Cashier.
    2. If I deposit through CC, what documents do you need to request a payout?

      In order to verify your identify we will require the following:

       
      • A copy of your photographic identification
      • Copies of the front and back of any cards you've used on your account
      • A utility bill or bank statement which confirms your address
       

      Please scan and send these to documents@TigerGaming.com for the quickest response.

    3. How can I increase my deposit limits?

      Simply send us the following documentation to confirm your identity: - A copy of your photographic identification - Copies of the front and back of any cards you've used on your account - A utility bill or bank statement which confirms your address - Completed authorization form which you can download here. Once the documents have been reviewed we will be happy to upgrade your account and increase your deposit limits. For the quickest response please scan and send these and send them by replying to this email.
    4. How can I make a deposit?

      We have many quick and simple ways to fund your account including Visa, Mastercard, American Express, Person to Person methods, MoneyBookers, Neteller, Check and Money Order. Simply visit the online cashier. Credit card, debit card, gift cards deposits are subject to a 6.5% processing fee.

  • Bonus

    1. When do I get the bonus credited to my account?

      If you used a "promocode" when you made a deposit, your bonus request will be reviewed and, if your account is eligible for the bonus, it will credited within 24 hours of making the deposit.
    2. How do I claim a bonus?

      We always have plenty of offers available. Bonuses are optional and must be requested by the player via email, using the email address you have registered to your TigerGaming.com account. Please email your account number, deposit amount and date and time of your deposit and the specific bonus you are requesting to support@TigerGaming.com within 24 hours of making the deposit. Your bonus request will be reviewed and, if your account is eligible for the bonus, it will credited within 24 hours of making the deposit.

    3. What is a progressive jackpot?

      A progressive jackpot is a jackpot that sees its value increase with each bet. A small percentage is taken from each players bet and added to a rising money pot. These pots often grow into the millions.

  • Payout

    1. What payout options do you offer?

    2. When do you process payouts?

      Payouts request emails are processed Monday through Friday, between 9:00 a.m. ET to 1:00 p.m. ET, excluding holidays.
    3. Does TigerGaming.com offer a free payout?

      Yes. Every 30 days players are eligible for a $50.00 discount on the payout method of their choice. In order to take advantage of the discount, the payout request must be made on a Friday. While making the payout request, the player must specify that he/she is taking advantage of the $50.00 discount.
    4. How do I request a payout?

      To request a payout, visit the Cashier page and click on the "Payout" button. Next, enter the amount you would like to withdraw, in addition to the method. It's important to note that payout requests are processed Monday through Friday, between the hours of 9:00 a.m. (ET) and 1:00 p.m. (ET). If your account is eligible for the bonus it will be credited within 24 hours of the request being made.
  • Poker

    1. Can I play poker with other players for real money?

      Of course, it's one of the many benefits of being a TigerGaming.com player.
      Simply click here to download the Windows poker client or click here for the Mac poker client.
      Once installed, log in, choose your poker name and start playing with other players.

    2. How do I transfer funds from sports to poker account?

      Once you log into the poker client you will see two options at the bottom left of the poker lobby; 'Transfer to Sports' and 'Transfer from Sports'. Simply use these options to move your money between poker and sportsbook. Once you have made your transfer please remember to click the refresh button and see your balance updated.

    3. Why have I not received my tournament winnings yet?

      Tournament winnings will not be paid until the entire tournament is complete. If the tournament has completed and you still have not received your winnings please email support@TigerGaming.com with the tournament details.

  • Sportsbook

    1. Is it legal to bet on sports?

    2. Do I have to pay taxes on my winnings?

      That depends on the jurisdiction of where you live. It is your responsibility to check with your local government to ensure all rules and regulations are being followed accordingly.
    3. What sports can I bet on?

      TigerGaming.com offers a huge variety of sports to choose from, including football, baseball, basketball, hockey, tennis, golf, soccer, racing, entertainment and political props, and more. See list below under Sportsbook Rules.

    4. What is the spread?

      The spread is the number of points a team is expected to win or lose by. For example, if a team is a seven-point favorite, the spread is -7. If you bet on the favorite, it must win by seven or more to cover your bet. If a team is a three-point underdog, the spread is +3. If you bet the underdog, it must lose by three or less points to cover your bet.

    5. What is vigorish?

      Vigorish is the fee or commission paid to the sportsbook to place your bet. Vigorish is also known as vig or juice and is typically 10 percent.

    6. What types of bets are there?

      TigerGaming.com features a wide selection of bet types to choose from, including propositional bets, money lines, spreads, totals (over/under), parlays and teasers.

    7. How old must I be to wager in the sportsbook?

      Bettors must be at least 18 years old to make a wager.

    8. Can you delete a wager that was made by mistake?

      Please be vigilant when placing your bets as all wagers placed online are final.

  • Sportsbook Rules

    1. Football

       

      Football Rule

      • Bets are considered official after 55 minutes of play. If 55 minutes of play is not completed, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for 4th quarter do not include overtime scoring. Game must be played on scheduled date and site.
      • Wagers on both whole game and second-half lines always include overtime scoring. However, wagers on fourth-quarter lines do not include overtime scoring.
      • For any instances not discussed here, Las Vegas wagering rules apply.

      Additional Rules:

      • Wagers on both full-game and second-half lines include overtime scoring.
      • Bets on fourth-quarter lines DO NOT include overtime scoring.
      • NFL Grand Salami is for Sunday’s NFL games only. All Sunday NFL games must go 55 minutes for action.
      • Unless the information is changed prior to the start of the match, all games must be played at the scheduled time and place for wagers to have action.
      • In the result of a tie, three-or-more-team Vegas Teasers are reduced to the next lowest payoff (i.e. a five-team Vegas Teaser turns into a four-team Vegas Teaser, four-team teasers become three-team teasers and so on). With two-team Vegas Teasers, however, keep in mind the following: Tie and a Win = No Action / Tie and a Tie = No Action / Tie and a Loss = Loss

      In all other teaser bets offered by TigerGaming.com, a tie results in a loss for wagering purposes.

      Proposition Rules (Player or Team)

      • All players must play in the game for wagers to have action (Including Matchups).
      • For season long props, players must be active (as per the official NFL/NCAAF Game Book) in the first game of the season for wager to have action.
      • For Props involving statistical totals for a single game, the game must go 55 minutes for wagers to have action, regardless whether the total has been reached or not.
      • Quarterback props are based on gross passing yards gained.
      • Field Refers to any player not listed in a prop.
      • Overtime Does Not Count on the Following Props:
        • Double result – Graded as per the results at half-time and end of regulation time.
        • Highest scoring half – Push rule applies.
        • Team with Highest Scoring Quarter – Push rule apply.
        • Highest Scoring Quarter – Dead heat rule applies.
      • Overtime Does Count on the Following Props:
        • Make Field Goal – Winning bets must predict whether the player attempting a field goal is successful or not. This bet is only valid on a field goal attempt where the ball is actually kicked. Fake field goals, bad snaps, penalties or other plays that do not result in an attempted field goal will be deemed void (No Action).
        • Score 3 Unanswered Times – Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT’s (point after touchdown or 2 point conversions).
        • Odd or Even Totals – A score of zero or number ending in zero by a team will count as even.
        • Score 1st Wins – Will the team that scores first in the game also win the game?
        • Winning Margin – Predict the scoring band within which the result falls.
        • First Scoring Play – predict whether the first/next scoring play is a touchdown, field goal or safety. PATs (Point After Touchdown) do not count.
        • To Score Last – PATs (Point After Touchdown) do not count.
        • Longest/Shortest Field Goal – Graded as per longest/shortest made unless specified otherwise.
        • Kickoff/Interception/Fumble returned for a Touchdown – Must be returned on the same play to win.
      • For player head to head matchup up prop bets, or single player statistic’s based prop bets, all the quoted players must start or play in at least one play in the game for bets to have action.
      • These rules apply to both NCAA and NFL football.
      • For any instances not discussed here, Las Vegas wagering rules apply.

      NFL Futures

      • All conference and championship wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of these said wagers is determined by the NFL. Whoever the NFL deems the winner is the winner for wagering purposes. If no winner is determined by NFL then all wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED.

      NFL Divisional Odds To Win

      • Teams must play at least 16 games in the regular season for wagers to have action. (NFL Tie Break Rules Apply). In the case of a split season and 16 games are played, the team with the best aggregate record will be deemed the winner. If two or more teams are tied with best aggregate record both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS. A divisional tie in a non-split season; the winner is determined by the NFL tiebreaker procedure. Whoever the NFL deems the winner via their tiebreaker rules is the winner for wagering purposes.

      NFL Seasonal Wins Rules:

      • Teams must play 16 games in the regular season for wagers to have action. Only regular-season matches will be acknowledged for season wins totals; this excludes ALL Playoff or Wild Card Games.
      • If teams do not play every regular season game scheduled, then wagers will be deemed “No Action.”

      NCAA Football Championship

      • All wagers are action regardless of shortened season, or any other unforeseen event. The winner is the team winning the National Championship, also known as the Bowl Championship Series (BCS). If no winner is determined by the BCS then all wagers are NO ACTION AND ALL MONIES ARE REFUNDED. In the event that the BCS declares CO-CHAMPIONS, both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS.

      NCAA Conference Odds To Win

      • All wagers are action, regardless of shortened season or any other unforeseen event. In conferences with a championship game, the winner of that game is declared the conference winner. In conferences not using a championship game, the winner is determined by the team with the best final conference record. In the case of a tie for best record in a conference NOT USING a championship game, both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS.

      NCAA Seasonal Wins Rules:

      • Only regular-season matches will be acknowledged for season wins totals; this excludes both conference championship and bowl games.
      • If teams do not play every regular season game scheduled, then wagers will be deemed “No Action.”

      NCAA Conference Championship Futures Rules:

      • For wagering purposes, the winner of a conference championship game will be crowned the champion of said conference.
      • In the event that a conference has co-champions, the first team appointed by the Bowl Championship Series (BCS) will be deemed the winner for wagering purposes, while the other team(s) will be considered losers. If the BCS elects no winners, all team wagers will be deemed “No Action” and bettors will be refunded.
      • For divisional odds within a conference, the team taking part in the conference championship game is the winner of its division.
      • NFL Propositions will be graded using the results listed at www.NFL.ag.
      • Arena Football Propositions will be graded using the results listed at www.Arenafootball.ag.

      Las Vegas wagering rules will apply to any situations not covered here.

    2. Basketball

       

      Basketball Rule

      • For NCAA, WNBA and European Matches the game has to go at least 35 minutes for wagers to have action. In the case of NBA matches, the game must go at least 43 minutes.
      • Winners are determined by the final score of the game including overtime, unless otherwise specified.
      • In the event a game is suspended after the time stipulated above and play is not re-established later on that same day, the score shown when the game was suspended will be counted as final, for wagering purposes.
      • In the event that the game is suspended before time stipulated above and play is not re-established later on that same day, all wagers will be deemed “No Action.”

      Additional Rules:

      • Wagers on both full-game and second-half lines include overtime scoring, unless specified.
      • Bets on fourth-quarter lines DO NOT include overtime scoring.
      • If a game is suspended, wagers on quarters and halves will have action only if that specific period was completed.
      • Unless the information is changed prior to the start of the match, all games must be played on the scheduled date and location for wagers to have action.
      • In the result of a tie, three-or-more-team Vegas Teasers are reduced to the next lowest payoff (i.e. a five-team Vegas Teaser turns into a four-team Vegas Teaser, four-team teasers become three-team teasers and so on). With two-team Vegas Teasers, however, keep in mind the following:Tie and a Win = No Action
        Tie and a Tie = No Action
        Tie and a Loss = Loss
        In all other teaser bets offered by TigerGaming.com, including WNBA and WNCAA Teasers, a tie results in a LOSS, for wagering purposes.
      • For player head to head matchup up prop bets, or single player statistic’s based prop bets, all quoted players must start or play in at least one play in the game for bets to have action.

      These rules apply to both NCAA and NBA basketball.

      NBA Futures

      • All conference and championship wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of these wagers is determined by the NBA. Whoever the NBA deems the winner is the winner for wagering purposes. If no winner is determined by the NBA, all wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED.

      NBA Divisional Odds To Win

      • Teams must play at least 80 games in the regular season for wagers to have action. In the case of a split season and 80 games are played, the team with best aggregate record will be deemed the winner. If two or more teams are tied with the best aggregate record, both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS. In a divisional tie in a non-split season, the winner is determined by the NBA tiebreaker procedure. Whoever the NBA deems the winner via their tiebreaker rules is the winner for wagering purposes.

      NBA results are graded using stats from NBA.ag

      NBA Seasonal Wins Rules:

      • Teams must play 80 games in the regular season for wagers to have action. Only regular-season matches will be acknowledged for season wins totals; this excludes ALL Playoff.
      • If teams do not play every regular season game scheduled, then wagers will be deemed “No Action.”

      NBA In Game Quarter Betting Rules.

      • Quarter lines will be posted at end of previous quarter, and taken down when play commences in following quarter.
      • All Quarter bets will be graded as individual events and will be grade at end of each quarter.
      • 4th Quarter wagers will not include overtime.
      • All Quarters must be completed to have Action.

      NCAA Conference Odds to Win

      • Winner of each conference will be determined by the team that acquires the lowest seed in the conference tournament. If the event results in a tie; Winner will be determined by the team given lowest seed in the Conference Tournament. (Wagers are for regular season only)

      For any instances not discussed here, Las Vegas wagering rules apply.

       

    3. Baseball

       

      Baseball Rule

      • Moneyline wagers are considered official after 5 (five) complete innings or 4½ innings if the home team is winning. Therefore, if a game is called or suspended, the winner is determined by the score after the last full inning. Unless the home team scores to tie or take the lead in the bottom half of the inning, in this case the winner is determined by the score at the time the game is called.
      • For all Runline (spread) and Total (over/under) wagers to have action, the game must go 9 innings or 8½ if the home team is winning, listed pitchers must also start to have action. If a game goes past 9 innings and is not completed (suspended, curfew, rain delay, etc.), there is action on Runline and Total wagers.
      • Games must be played on scheduled date and site. If a game is rescheduled all bets are cancelled.
      • For NCAA Baseball, in the case that a Run Ahead or Mercy Rule is invoked, games will be considered to be complete.
      • NCAA Baseball Rules: MLB Wagering rules apply, except for the following: If a regular season game ends as a tie, moneyline wagers will be considered no action.

      Baseball money line wagers will be accepted with the following options:

      • Action: Wager on Team vs Team regardless of the starting pitchers.
      • Listed Pitchers: Both specified pitchers must start (at least throw one pitch) to have action. All wagers on total (over/under) and runline (spread) are always listed pitcher wagers.
      • Team vs. Pitcher or Pitcher vs Team: Wager on or against one specified pitcher. The specified pitcher must start (at least throw one pitch) to have action.
      • In the event of a pitching change, all Moneyline Action wagers will be adjusted to the opening price or odds with the new starting pitcher(s) and the original risk amount will not change. All listed wagers will be deemed “NO ACTION” and stakes will be refunded to the account.
      • First 5 Innings Baseball Lines: All wagers on Moneylines are Action or Listed and Totals are always listed pitchers. All wagers on baseball first 5 innings will be decided on the basis of the score at the end of the 5 full innings. If a game does not go the 5 full innings, all first 5 innings wagers will be canceled, and stakes refunded.

      MLB Props:

      • All MLB props are official after 9 full innings or 8½ if the home team is winning. In all player props, the pitcher/player must either throw one pitch or have one plate appearance in the designated game for the wager to have action.
      • Runs + Hits + Errors: Both listed pitchers must start. The game must go 9 full innings or 8½ if the home team is winning. Extra innings count.
      • Total strikeouts: The game must go 9 full innings or 8½ if the home team is winning. Shortened games, while official for MLB purposes, are NOT for this particular prop.
      • Team to score first: Becomes official once a team has scored.
      • Will there be a score in the 1st inning: First inning must be completed to have action.
      • Most total bases: This wager will be official after 9 innings or 8½ if the home team is winning, EXTRA INNINGS COUNT.
      • Team Totals: Both listed pitchers must start. The game must go 9 full innings or 8½ if the home team is winning. Extra innings count.
      • Adjusted / Alternative Runlines: Both listed pitchers must start. The game must go 9 full innings or 8½ if the home team is winning. Extra innings count.
      • All Props are always listed pitchers, no exceptions.
      • All Props are graded after the game is final.

      MLB Futures

      • All Pennant and World Series wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of said wager is determined by MLB. Whoever the MLB deems the winner is the winner for wagering purposes. If no winner is determined by MLB, all wagers are considered “NO ACTION”.
      • Player vs Player Season Props: For baseball player vs. player season props, if either or both players start the season on the disabled list or are sent to the minors (rather than the active roster), wagers have NO ACTION.
      • Baseball regular season wins: Each team must play at least 160 games for the wagers to have action. ONLY regular season games included, playoffs DO NOT COUNT towards this wager.

      MLB Divisional Odds To Win

      • Teams must play at least 160 games in the regular season for wagers to have action. In the case of a split season and 160 games are played, the team with the best aggregate record will be deemed the winner. If two or more teams are tied with best aggregate record, both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS. In a divisional tie in a non-split season, the winner is determined by the MLB (usually via a non regular-season game playoff). Whoever the MLB deems the winner is also the winner for wagering purposes.

      Series Betting

      • Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or changed.

      World Series Baseball Rules:

      The only instances where a World Series game will end before the first nine innings are the following:

      • If a team is leading by 10 or more runs after the opposing team has batted in at least 7 innings.
      • If a team is winning by 15 or more runs after the opposing team has batted at least 5 innings.

      In either of these instances all bets have action. This includes run lines and totals.

      In the case of a suspended playoff game that will be resumed in a span of 96 hours after its suspension, all wagers have action and will be graded after the completion of the game. If the game is not completed within the 96 hours following the time of suspension, then all bets have no action.

      Japanese Baseball: MLB Wagering rules apply, except for the following: If a regular season game ends as a tie, moneyline wagers will be considered no action.

      For any instances not discussed here, Las Vegas wagering rules apply.

       

    4. Hockey

       

      Hockey Rule

      • For wagering purposes, a hockey game becomes official after fifty-five (55) minutes of play.
      • Game must be played on scheduled date and site.
      • Wagering on the game includes overtime and penalty shootout, (unless otherwise stated). For games that require a shootout, only one goal will be awarded to the winning team when determining the final score regardless of how many goals are scored during the shootout round.
      • Third period lines in hockey DO NOT include overtime.
        Wagering will be accepted by either:

         

        • Money Line, e.g. Team A -160 or Team B +140
        • Handicap (Puck Line), e.g. -1.5 +140 and +1.5 -160
        • Total goals scored, e.g. Over 5.5 -110 or Under 5.5 -110

      GRAND SALAMI

      • If any game is suspended or cancelled before it becomes official, after fifty-five (55) minutes of play, the grand salami will be no action.
      • Grand Salami must be bet before the first game begins.

      NHL Futures

      • All Conference and Championship wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of said wagers is determined by the NHL. Whoever the NHL deems the winner is the winner for wagering purposes. If no winner is determined by NHL, all wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED.

      AHL

      • Wagering on AHL games include overtime and penalty shootouts.

      Player Props

      • For player match up props bets, all the quoted players must compete at some stage of the game for bets to have action.

      NHL Divisional Odds To Win

      • Teams must play at least 77 games in the regular season for wagers to have action. In the case of a split season and 77 games are played, the team with best aggregate record will be deemed the winner. If two or more teams are tied with best the aggregate record they will both be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS. In a divisional tie in a non-split season the winner is determined by the NHL tiebreaker procedure. Whoever the NHL deems the winner via its tiebreaker rules is the winner for wagering purposes.

      International/European Ice Hockey including IHF World Championship Hockey

      • Hockey Rules as above apply.
      • Wagering can be via handicap or 3-way moneyline with a tie option; if 3 way prices are offered, bets will be settled based on the score at the end of regulation time and excluding overtime, if played, unless otherwise stated on an individual event.
      • Moneyline wagering on the game includes overtime and penalty shootout. For games that require a shootout, only one goal will be awarded to the winning team when determining the final score regardless of how many goals are scored during the shootout round.

      Series Betting

      • Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

      Revised Intermission Game Lines

      • All bets will include overtime/shootouts unless stated.
      • The Bets would be graded the same as if it were made before the game began.
      • Game lines will be posted at end of previous period, and taken down when play commences in following period.

      For any instances not discussed here, Las Vegas wagering rules apply.

       

    5. Golf

       

      Golf Rule

      Futures

      • Player must Tee OFF for action. Wagers on a golfer who does not play in the tournament are graded as No Action, and all stakes are refunded, (unless otherwise stated). A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be lost. All future bets on to win the tournament are settled on the player awarded the Trophy and includes any playoff.
      • In the event a tournament does not go the specified number of completed holes (usually 72) and the tournament is shortened by PGA officials, the winner that has officially been determined by the PGA will be the winner for wagering purposes. If at least 36 holes have not been played, all wagers will be deemed NO action, and stakes refunded.
      • In the event that two (or more) golfers are tied for the lead at the end of regulation play, a sudden death or specified hole playoff, will be used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes.
      • The “Field” includes all players not offered by name.

      Matchups

      • Matchups for the entire tournament are listed as PGA, EURO PGA or LPGA.
      • Matchups for individual rounds are listed according to Round. E.g. Round 1, Round 2 etc.
      • Players are paired; they may or may not be playing together.
      • Both players must tee-off for action.
      • If both players tee off, the golfer with the most completed holes is the winner of the match-up; if both players complete the same number of holes, the one with the lower score is the winner.
      • If one player misses the cut, the other player is deemed the winner. If both players miss the cut, the lowest score after the cut has been made will determine the winner.
      • If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players has made the cut, the other player is deemed the winner.
      • If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, the disqualified player will be considered the winner.
      • In the event of a tie all wagers will be a push and stakes refunded.
      • A playoff for the tournament will not be used to determine the outcome of tournament matchups. If players are tied after the specified number of tournament holes have been completed then the matchup will be deemed a tie.
      • Tournament matchups still have action in a postponed or shortened tournament provided at least 36 holes are played.
      • Individual Round matchups still have action in the event of any delay or postponement providing the stated round is completed.

      3 Balls

      • Golf 3 balls are for the stated Round only and all 3 players must tee off for action. In the event of a tie at the end of the round dead heat rules will apply.

      Groups

      • Group wagers (Top American, Top European etc.) are for the entire tournament and include only those players listed. Players must tee off for action. In the event of a tie dead heat rules will apply.

      Dead Heat Rule

      • For golf wagers containing more than two participants (3 balls or groups) where two or more players tie for the same place the dead heat rule is applied as follows:
        The wager is reduced according to how many players tie and is then applied to the full odds with the remainder of the stake deemed as lost.
      • For example:
        • You wager $100 at odds of +200 and 2 players tie for the same position.
          Half the stake is lost -$50
          The other half wins and is paid the same odds. So $50 wins at +200
        • If 3 players tie for the same position then:
          Two thirds of the stake is lost -$66.66
          The remaining third $33.33 wins.

      Please note this rule does not apply to two player matchups where a tie results in a push.

       

    6. Boxing / MMA

       

      Boxing / MMA Rule

      • All matches must start within 7 days of originally scheduled time for wagers to have action. If either Fighter is replaced with another fighter all bets will be void, and stakes returned.
      • When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.
      • If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
      • In the event of a fight being declared a ‘No Contest’ all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.
      • If the scheduled length of the match is changed, all prior wagers on the number of rounds of the bout will be graded as ‘No Action’.
      • Each round is three minutes in duration; a half-round is defined as ninety seconds. When wagering on total rounds, please note that a line of 9 1/2 ROUNDS, MEANS 1:30 INTO THE 10TH ROUND! Nine complete rounds, plus 1:30 of the 10th. UFC Championship Fights: Each round is 5 minutes in duration, a half round is defined as (150) One Hundred and Fifty seconds. When wagering on totals rounds, please note that a line of 1.5 rounds means 2:30 into the 2nd round. One complete round, plus 2:30 of round 2.
      • For wagering purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent.
      • If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid while wagers on either fighter will be lost. If the wagering offer includes only the two boxers — with the draw either not offered or offered as a separate proposition — and the match ends in a draw, wagers on either fighter will be refunded.

      In situations not covered by the previous rules, the wagering decision announced by the Don Best Sports information service will be considered official and binding.

      For any instances not discussed here, Las Vegas wagering rules apply.

       

    7. Auto Racing

      Auto Racing Rule

      • If for any reason a race is delayed or postponed, action for all wagers will remain for 48 hours. In the event that the delay should last more than 48 hours, all wagers are cancelled and the stakes refunded.
      • Bets on Formula One (F1), NASCAR, Motor and Auto races are decided by the podium position on the day of the prize-giving for the particular event; any changes in position after this time are not considered for settling purposes.
      • The driver you are wagering on must complete one lap for action. If two drivers abandon the race after completing the same number of laps, the respective head-to-head is deemed void; otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race. To win the race, at least 60 per cent of the starting field must start the race for action.

      NASCAR Qualifiers:

      • For qualifying match-ups, only the times posted during the qualifying session are used.
      • Disqualifications occurring more than 30 minutes after the qualifying session has ended are not recognized for wagering purposes.
      • Wagering lines on qualifying match-ups will be considered closed at the start of the first practice. Any wagers made after the start of the first practice session will be graded as No Action and all monies refunded.
      • To Qualify In Pole Position: All in compete or not. Bets settled on the driver who is announced as qualifying on pole immediately following the end of the qualifying session. Any subsequent demotion or disqualification would not affect the result.
      • Fastest Lap: Bets settled on the driver who is officially declared to have completed the fastest lap of the race.

      Formula 1:

      • Wagers on a driver will be in effect if, and only if, the driver lines up on the official starting grid after the warm-up lap.
      • The podium positions will be used to determine first, second and third for betting purposes. All results for Formula One bets are governed by the FIA’s classification at the time of the podium presentation.
      • In head-to-head match-ups, both drivers must start the race for the wager to be considered “action”.

      Motorbike Racing

      • Riders in place for the start of the warm up lap for race 1 are deemed as runners for race.
      • Any riders withdrawing from race 2 after race 1 will be deemed losers for settlement of race 2.

      For any instances not discussed here, Las Vegas wagering rules apply.

    8. Rugby

       

      Rugby League and Rugby Union Rules

      • Unless otherwise stated, all Rugby wagers will be decided on regulation time only (80 minutes plus any time added on for stoppages).
      • Rugby uses a three-way moneyline which includes the draw (tie) as a wagering option.
      • Spreads and Totals for Rugby are regular two-way lines.
      • Should a game be abandoned or postponed for any reason and is not completed within 24 hours of the scheduled start time then all wagers will be considered void.
      • In the event of a change of venue, bets will stand providing the change isn’t to the opponent’s ground. In this instance bets will be void.
      • The home team is always listed on top.

       

    9. Soccer

       

      Soccer Rule

      • All Soccer games are listed with the home team on top unless otherwise stated.
      • Unless otherwise stated all Soccer wagers for the period of the game are for regulation time only (90 minutes plus any time added on for stoppages) and do not include periods of extra time (overtime) or penalty shootouts.
      • Soccer uses a three-way moneyline which includes the Draw (tie) as a wagering option.
      • Regular spreads and totals as well as Asian Handicap spreads and totals are offered. We only accept straight bets on Asian Handicap lines. (Please see below for a detailed explanation of how Asian Handicaps work)
      • If a game is abandoned or postponed for any reason, all wagers will stand provided the game is played or re-started within 24 hours of the original kickoff time. If the game is not player or re-started within 24 hours then all wagers will be considered void with the exception of 1st half wagers if they have already been settled.
      • The only exception to the above rule is if the relevant governing body deems an abandoned match to be completed and declares the result to stand. Then we will settle all wagers as normal provided at least 80 minutes has been played.
      • In the event of a change of venue, all wagers will stand providing the change isn’t to the away team’s home ground in which case all wagers will be void.
      • Any prop bets such as number of corners, yellow cards or first goalscorer will be settled according to information on the official website of the relevant league or competition.
      • Same game parlays are not permitted on Soccer matches. e.g. You cannot parlay the Moneyline/Spread into the Total on the same game. In the event that same game parlays are accepted in error through any available channel then we reserve the right to cancel those wagers.
      • All soccer future bets have action unless otherwise stated.

       

      Asian Handicap Soccer Spreads and Totals

      In addition to regular full or half point spreads and totals, Asian Handicaps also use quarter point lines. Therefore a spread line of -0.75 would be written as -½ ,-1. What this effectively does is to split your single bet in half, applying half to the -½ handicap and half to the -1 handicap.
      For example:
      You wager $110 to win $100 on Manchester United -½ ,-1 and they win 2-1. You win $50 as you’ve won the half of your bet at -½ but only pushed the half of the bet at -1.
      Totals work in the same way, so a total of 2.25 is written as 2, 2½.
      In another example let’s say Manchester United win 2-0 and you’ve wagered $110 to win $100 on Over 2, 2½. This time you lose $55 as you push the total of 2 but lose on the 2½. If the final score would have been 2-1 for a total of 3 goals then you’d win $100 as you win both parts of the bet.

    10. Tennis

       

      Tennis Rule

      • One full set must be completed for moneyline wagers to have action.
      • The full match must be completed for any spread or total wagers to have action. This includes both game spreads and totals and set spread and totals.
      • Unless specifically stated tennis spreads and totals refer to the number of games.
      • The full match must also be completed for any prop bets to have action with the exception of 1st set bets if it has already been completed.
      • If a match is suspended or postponed for any reason, all wagers will stand provided the match is played or re-started within 72 hours of the original start time.
      • All Tennis future bets have action unless otherwise stated.

       

    11. Speciality Prop Bets

       

      Speciality Prop Bets Rule

      • We often offer prop bets on a wide variety of special events ranging from specials to entertainment, political, and other non-sporting events. Rules for each individual market will be displayed on our web site.

       

    12. Parlay

       

      Parlay Rule

       

      All parlays will pay up to a maximum of $150,000. However, the maximum amount a player may win in any 24 hour period is $150,000.

      In a parlay, you may not play both sides of the same game at TigerGaming.com. If you play both sides of the same game, any winning wagers on the game will be canceled.

      MMA, boxing, golf and racing (e.g., NASCAR) cannot be included in a parlay. Proposition bets/futures cannot be included in parlays.

    13. Cricket

       

      Cricket Rule

       

      Test Matches

      Wagers will be settled on the official result providing at least one ball has been bowled. In the event of a tie dead heat rules will apply and wagers on the draw will be deemed losers.
      Please note a Tie is not the same as a Draw.
      A Tie will occur when all four innings have been completed and both teams have the exact same score – (This has only happened twice in the history of test match cricket.)
      A Draw will occur if all four innings have not been completed at the end of the five days play regardless of the score.
      Limited Over Matches
      Wagers will be settled on the official result including:

      • Weather affected games where the result has been determined by the Duckworth Lewis method.
      • Games that are decided by a Super Over or a Bowl Out.

      In the event of a Tie all wagers will be graded as a push provided a super over or bowl out has not occurred.
      Games decided by the toss of a coin will be deemed void and all wagers graded as a push.
      In games where a reserve day is used all wagers will stand and carry over to the reserve day.

      Props

      Innings Bets
      Innings bets will be void if the allocated number of overs are reduced for any reason.

      Player Bets
      Batsmen must face at least one ball and bowlers must bowl at least one ball for wagers to have action.

    14. Autralian Football

       

      Autralian Football Rule

      • In the event of a match being tied after normal time (80 minutes play) and no overtime being declared the match betting result is a ‘push’ and all stakes are refunded.
      • If overtime is declared match betting will be settled on the result in overtime. If that is tied the result will revert to a ‘push’.
      • All other markets are settled on 80 minutes play.
      • Abandoned or postponed games are void unless played within 48 hours.
      • All settlements are based on results and statistics provided by the relevant league’s governing body
      • We reserve the right to suspend any or all betting on a game at any time without notice.

       

    15. Snooker

       

      Snooker Rule

       

      Tournament Winner

      All wagers have action. Should a player withdraw before or during a tournament all wagers will be graded as loses.

      Moneyline Wagers

      Both players must start the first frame for action. In the event of a game starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for grading purposes.

      Totals and Spreads

      If the statutory number of frames in a game are not completed or are changed all wagers will be void. In the event of a disqualification or retirement all wagers will be void.

      Multiple Sessions

      Some Snooker games take place over multiple sessions of play. We may offer updated odds in between sessions which will be for the entire game, not the individual session.

    16. Darts

       

      Darts Rule

       

      Tournament Winner

      All wagers have action. No refunds. Should a player withdraw before or during a tournament all wagers will be graded as losses.

      Moneyline Wagers

      Both players must throw at least one dart for action. In the event of a game starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for grading purposes.

      Totals and Spreads

      Where totals and spreads are offered they refer to either sets or legs depending on which format is being used in that tournament. EG. In the World Championship a sets scoring format is used so spreads and total refer to number of sets won. In the World Matchplay a legs only format is used so spreads and totals will refer to number of legs won.

    17. eSports

       

      eSports Rule

       

      • Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet.
      • An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 48 hours of the originally scheduled start time.
      • Bets will be void if the fixture is listed incorrectly.
      • In the event of a team name change occurring as a result of a team departing an organization, joining another organisation or officially changing their name, all bets will stand.
      • If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.
      • To Win Match/To Win Map (including Current and Next)/Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate event. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.
      • If a match or map is replayed due to a disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate event.
      • If a player/team is given a walkover on at least one map before the match starts, all bets will be void.
      • If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play bets on the affected map will be void unless the outcome is already determined.
      • Handicap Betting/Total Map Betting/Correct Score Betting/‘Race to’ Maps - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
      • To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
      StarCraft II
      • Map Betting: In the event of a draw, To Win Map market will be voided.
      • Winning Race/Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
      CS:GO
      • Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
      • Round Betting - Bets are void if the statutory number of rounds are changed, or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.
      League Of Legends
      • Map Betting: In the event of a draw, To Win Map market will be voided.
      • First Blood markets: Only kills by the opposition team/player will count.
      • Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
      • Monster markets: Will be settled based on the official scoreboard, broadcast or game API.
      • Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.
      • In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
      • In the event of a surrender, bets on Next Building Destroyed markets will be void.
      • All time based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
      DOTA2
      • Map Betting: In the event of a draw, To Win Map market will be voided.
      • First Blood markets: Only kills by the opposition team/player will count.
      • Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
      • Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.
      • Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.
      • In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
      • In the event of a surrender, bets on Next Building Destroyed markets will be void.
      • All time based bets are settled on the in-game clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
      FIFA Interactive World Cup

      To Win Match settlement will be based on the official score at the end of a scheduled 90 FIFA minutes played and does not include extra-time, time allocated for a penalty shootout or golden goal.

  • Casino

    1. Is it legal to bet in the casino?

    2. Do I have to pay taxes on my winnings?

      Again, that depends on where you take up residence. Please consult your local government laws to ensure you're following them accordingly.

    3. How old must I be to wager in the casino?

      Bettors must be at least 18 years old to play in the casino.

    4. What types of games are there?

      You'll find a wide assortment of games in the Casino, including blackjack, slots, Caribbean Stud poker, Caribbean Hold Em poker, video poker, craps, baccarat, roulette, keno, bingo and more.

  • Horse Betting

    1. How close to the start of a race am I able to bet?

      We make every effort to accept wagers on all the tracks we offer until the actual post time of each race. However, it is important to realize that TigerGaming.com is not the same as the racetrack or a simulcast outlet. We do not have access to video feeds from the tracks we offer. We rely on a service to establish the cutoff time for wagering. Please allow yourself sufficient time to enter/confirm your wagers.
    2. I see that you post odds on your site for each race. Are they live odds?

      No, the odds you see posted are Morning Line Odds. They are simply an estimate of what each horse's final odds will be when the race goes off. Live odds are determined by the amount of money bet on each horse in the track betting pools. TigerGaming.com pays full track odds, but the money you wager with us does not go into the track betting pools.
    3. How long does it take to grade each race and credit winnings to my account?

      Our service provider usually transmits the complete results of each race to us electronically within 5-10 minutes of the results being posted at the track. When we receive those results, your account is automatically updated to reflect your winnings.
    4. Do you offer horse racing futures, props and matchups?

      Yes, we offer head-to-head horse matchups on a daily basis. These matchups are generally (but not always) taken from the better races at the major tracks. Pay close attention to the notes that accompany each matchup; they cover things like scratches, races moved off the turf, coupled entries, etc. Horse racing futures and props are generally offered for major events like the Triple Crown, Kentucky Derby, Preakness Stakes, Belmont Stakes and the Breeders' Cup races. You'll find all these wagering opportunities in the Futures/Props section of the website.

    5. Does TigerGaming.com conduct any horse handicapping contests?

      Yes. Our most recent online handicapping contest involved picking the winners of the 14 races of the 2008 Breeders' Cup; $5,000 in prize money was awarded to the top finishers, but nobody claimed the $1,000,000 prize offered to anyone who could pick the winners of all nine Breeders' Cup races on Saturday's card. Stay tuned for announcements of upcoming horse racing contests.